Movement behaviors
The arrR model allows to specify different movement behaviors for each model run.
Fish movement is simulated using a movement distance and direction. How these distance and directions are simulated for each individual depends on the type of movement.
If an individual moves outside the seafloor environment, it re-enters it on the opposite side (“torus translation”).
Random movement
A random distance is sampled from a log-normal distribution using
move_mean
and move_sd
as mean and standard
deviation, respectively. A random directions is sampled from uniform
distribution (0° <= direction <= 360°).
Attracted movement
A random distance is sampled from a log-normal distribution using
move_mean
and move_sd
as mean and standard
deviation, respectively. In contrast to random movement, fish
individuals perceive the relative distance to the artificial reef cells
in three fixed directions ahead of them (45° left, 0° straight and 45°
right) and always move in the direction that is the shortest to an
artificial reef cell.
Behavioral movement
…Work in progress…
Individuals move randomly (see “Random movement” above) and forage until their energy reserves are filled completely.
If energy reserves are filled completely, individuals move directly towards the reef using either a random distance sampled from a log-normal distribution using
move_return
or the distance to the closest reef cell (if this distance is shorter thanmove_return
) as mean. The direction is the direct bearing towards the reef cell. During this behavior, individuals do not forage.Individuals are considered to be “on the reef” if their distance to the closest reef cell is less than
move_border
. Individuals move randomly using a distance sampled from a log-normal distribution usingmove_reef
as mean until their energy reserves are belowpop_reserves_thres
. During this behavior, individuals do not forage.